it's cool
will there be multiple skins?![]()
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Give me like 2 days and I'll have these ready. They need textures, lods and collisions done.
I repeat: these textures are temporary.
probably have 3-4 skins for the leaves with various colortones, I'll try to work in a non-awful alpha in there too.
Try using $alphatest in the vmt instead of $transparent
I do use $alphatest because I read that $nocull doesn't work (or is buggy) with $translucent
also, it's more noticeable the further away you get, and when you are right up against it, it's near perfect.
I tried blurring the alpha channel a bit around the edges and that seemed to help a little bit. Maybe I should make the edges of the leaves semi-transparent in the diffuse texture?
IIRC using $nocull doubles the amount of polys the engine has to render for the model making rather a performance hit
also, it's more noticeable the further away you get, and when you are right up against it, it's near perfect.
you just add this to your qc
Code:$texturegroup skinfamilies { { "skin" } { "skinalt1" } { "skinalt2" } }
"skin" is the vmt your model is already pointing to, "skinalt1" and "skinalt2" are your alternate vmts