- Jul 31, 2011
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If that's a center CP (first image) you should have some better access to it, maybe try adding some higher ground on either side for flanking options, with the ability to jump down onto the point from above.
quick example:
A couple of things:
The point itself is already directly accessible by jump classes from the existing platform (the red one in the screenshot).
Adding high ground over that particular area would potentially open up some pretty nasty sightlines.
Mid probably needs a high ground, but I'm going to wait for the a1 test to see how it would be best implemented.