The map was too big in height scale aesthetically, very open (although borderline acceptable) and there was an overuse of the concrete texture.
The CP1 orientation was strange and should be moved to a more appropriate position in relation to the defenders spawn. IE defenders of CP1 should spawn behind it, perhaps underneath, but it should be obvious to defenders where CP1 is so that they can defend it when the time comes.
You need more cover in the out doors areas, perhaps reduce the scale of the death pits (comp players hate death pits and comp players mostly play 5CP-push maps, so you're shooting yourself in the foot here). Then generally reduce the sight lines as there are a lot of massive sightlines with sniper ledges at the end of them.
The CP1 orientation was strange and should be moved to a more appropriate position in relation to the defenders spawn. IE defenders of CP1 should spawn behind it, perhaps underneath, but it should be obvious to defenders where CP1 is so that they can defend it when the time comes.
You need more cover in the out doors areas, perhaps reduce the scale of the death pits (comp players hate death pits and comp players mostly play 5CP-push maps, so you're shooting yourself in the foot here). Then generally reduce the sight lines as there are a lot of massive sightlines with sniper ledges at the end of them.