@grazr
![]()
Still feel the silhouette isnt different enough? (the handguard is totally gone now)
I like all four of them
Also, about the KK vs medigun recognition that's utter bull. I can never tell when another medic has a KK until he's activated it normally.
I will however seek to distinguish it more with the texture.
I think you should go for a longer, thinner needle gun. Your idea for 5% ubercharge per hit with needles could work, but maybe they should go faster and not fire for as long, otherwise uber will be so easy to get.
I really really like the flamethrower heal idea, should be easy enough to code for Valve and would be pretty awesome in terms of upping Medic functionality
Though the rules said weapon textures should be 512^2.
Tut mir Leid Leute aber "Schwabencharger" ist ja mal ein dämlicher Name >_>
(Sorry guys but "Schwabencharger" is one ridiculous name >_>)
So if you really want to allude to Stuttgart or Schwaben or anything like that, please think of a better name. =/