- Nov 12, 2007
- 1,128
- 746
Oh well hey, after a bit of digging and banging head on desk, I discovered that TF2's scoring behavior is significantly different depending on whether tf_flag_caps_per_round is zero or nonzero.
Zero = treats each flag capture as a main score point as well
Nonzero = each flag cap does NOT update the main score
In retrospect this makes sense, but it was not a behavior discrepancy I was expecting
At least I found the source of my problems now, and things I thought were bugs were simply due to the local test environment not being exactly matched to the server environment.
Zero = treats each flag capture as a main score point as well
Nonzero = each flag cap does NOT update the main score
In retrospect this makes sense, but it was not a behavior discrepancy I was expecting
At least I found the source of my problems now, and things I thought were bugs were simply due to the local test environment not being exactly matched to the server environment.