http://www.continuitygame.com/
Fun game, at least for me. I only got hung up for a length of time on 30 and 32.
Fun game, at least for me. I only got hung up for a length of time on 30 and 32.
I was hoping for challenging levels at 20+ not plain mazes.
But the edges do match! Always! It doesn't matter whether there's a wall or not, the edges would match regardless. That's why I don't really get this game.That's the "continuity" part of it. The edges have to match up exactly, basically eliminating the division. If they didn't have that well there wouldn't be much point to it.
Honestly, there's no need to get so snobbish about it. Maze-like they might have been, but those were anything but plain. The whole idea was really clever and well-executed, and made that kind of puzzle platformer a deeper experience.
When two "slides" are put together, they ALWAYS fit. That doesn't have anything to do with the walls at all, so I find the restriction where you can "warp" and where not quite arbitrary.I guess I don't get what you are saying, trotim.
...yes it is and you said why the sentence before. I UNDERSTAND how it's supposed to work, but there's actually NO NEED for black and white to connect. As long as two slides are connected, they are put together. That's my whole point.Yes, white must match against white and black must match against black in order for the two slides to "connect". It's definitely not arbitrary.
...yes it is and you said why the sentence before. I UNDERSTAND how it's supposed to work, but there's actually NO NEED for black and white to connect. As long as two slides are connected, they are put together. That's my whole point.
Jesus.
It's like those sliding picture puzzles, the edges need to match perfectly or it doesn't count as connected.