Changelog:
  • Fixed the missing particles. Some file path stuff, in conjunction with using the "generate Particle manifest" and "update particle manifest" parameters in compilepal meant that the correct particle system was not getting packed into the map.
  • Closed off the barn's second floor, just to see what happens. People complained it was too strong, so let's see.
  • Added more lights.
  • Fixed some roof clipping that shouldn't have been there.


I'm keeping an eye on the underground and on the gameplay space trees. The underground area may prove to be strange, and the trees have awkward clipping.
Changelog
- more hotfixes to get it working on the server:
- env_tonemap_controller was named Tonemap, but logic referred to tonemap, lowercase t. Bot cares about case
- forgot to update the particle manifest, will update next version
Changelog:
  • Actual HDR hotfix
  • fixed the soundscape and also added some water drips to the underground soundscape
  • fixed some missing pickup overlays
Changelog
HDR hotfix, forgot to set my tone map exposure controls

Forgot to update the soundscape manifest for this, so no sounds, but I'll have it ready for next version