Winterstorm

Winterstorm B3a

B3 CHANGES

*fixed doors

*fixed lighting

*fixed some displacements

*removed one of the doors leading to the mid cave area

*made the windows more clear that they are windows

B2 CHANGES

*Added a new route to hopefully help out with the op sniper sightline

*Changed fog settings a bit to help out with the op sniper sightline

*Added more health packs

*Changed one of the spawn exits from drop down to the stairs to make it less punishing and to reduce the possibility of spawn camping
*Done some detailing on both sides mainly spawns and a bit blue side
*fixed random bugs

B1 CHANGES

*changed most of the dev textures to normal(concrete/metal/wood/other ) textures

*done some work on displacements

*mostly done with the "out of bounds" details on the red side

*added snow to the roofs

*made roofs nicer

*....gonna do blue side in the next update....

A24 CHANGES

*changed layout a bit

*updated mid models

*added spectator cameras

*hopefully the globe model packed properly this time

A23a changes
*hopefully packed everything correctly this time

A23 CHANGES


*Changed layout a bit (I think ....didn't work on the map for a long time)

*improved performance by 10-20fps (still needs a lot of work but should be fine for now)

*updated mid spytech monitor things a bit and turned them into models (will update them further in the next version)

*hopefully didn't break anything with this version

*closed of one of the flanks to make it harder to go behind the opposing team and to focus players more towards the mid(objective)
*changed some textures

*redesigned spawn area​

*fixed bugs​

*more jump pads​

*added more jump pads (picture down below)
*made the one way doors two way
*removed the arrow models as there is no point to having them now;)
*fixed some bugs
Screenshot (109).png