Winterstorm

Winterstorm A23a

A23a changes
*hopefully packed everything correctly this time

A23 CHANGES


*Changed layout a bit (I think ....didn't work on the map for a long time)

*improved performance by 10-20fps (still needs a lot of work but should be fine for now)

*updated mid spytech monitor things a bit and turned them into models (will update them further in the next version)

*hopefully didn't break anything with this version

*closed of one of the flanks to make it harder to go behind the opposing team and to focus players more towards the mid(objective)
*changed some textures

*redesigned spawn area​

*fixed bugs​

*more jump pads​

*added more jump pads (picture down below)
*made the one way doors two way
*removed the arrow models as there is no point to having them now;)
*fixed some bugs
Screenshot (109).png

*replaced some jump pads with stairs and some stairs with jump pads(as seen in screenshots down below(some are in hammer...was a bit lazy) )​

Screenshot (105).png
Screenshot (106).png

Screenshot (107).png

Screenshot (102).png

*changed jump pads again to hopefully make them feel better...​

*changed layout a bit as seen in pictures above​

*made death pit smaller to nerf pyro​

*made so that waterfall now puts out burning players and removes the effect of mad milk and jarate as to make it act more like water (water does it as well now)​

*improved cliping a bit​

*fixed some bugs​

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*changed the texture of the waterfalls(will change it later maybe idk)
*added stairs to some spots to make it easier to access certain parts of the map
*replaced a jump pad with the stairs
*changed jump pads a bit hopefully will play better now
*changed layout a bit
*changed some details to make more sense with the theme of the map
*fixed a stuck spot
*readjusted jump pads a bit to hopefully make them feel better when playing
*added back no build in the waters (engineer op as hell if allowed to build there...so no more)
*fixed some spots on mid where players could stand
*fixed other minor bugs
(some pictures of the layout changes in hammer(was to lazy to take them in game...))
Screenshot (99).png

Screenshot (100).png

Screenshot (101).png

*reduced cap time to hopefully make it easier to recap the point​

*fixed some smaller bugs(mostly visual)​

*fixed doors in the new area being bugy sometimes
*adjusted jump pads a bit to make them feel better