Wildlife b3

A 5cp map centered around a giant forest.

  1. 1.75 years later... B3!

    phi
    Here's a refresher:

    The last update to Wildlife was posted in October of 2015. Since then I've organised my move to the UK, visited Kim for 4.5 months in 2016, bought an 8-string electric guitar, the works. Lots of stuff happening and the whole time I've had this map in the back of my mind. Always wanting to work on it and make it better.

    So here we go.

    I tore about half the map apart and remade it. Here's what I remade:
    • The entirity of last
    • 5/6 of the lobby between last and second
    •...
  2. wildlife - beta 2

    phi
    Beta 2. Thanks nitewalker and New New Map Pugs for the feedback.

    • fixed spectator cameras, they were set to the wrong points

    • fixed stickies sticking to spawn doors

    • slightly adjusted displacements on mid

    • removed health on high ground above mid

    • lowered high ground on mid

    • added shacks on either side of mid for scout jumping

    • removed dropdown; replaced with large upper exit into mid

    • removed health on top of second point

    • removed small balcony jutting out of second

    •...
  3. wildlife - beta

    phi
    so, here's the beta release

    Images

    1. 2015-09-27_00005.jpg
    2. 2015-10-02_00001.jpg
    3. 2015-10-02_00002.jpg
    4. 2015-10-02_00003.jpg
    5. 2015-10-02_00004.jpg
    6. 2015-10-02_00005.jpg
  4. Wildlife a9

    phi
    One more step towards beta. Changes being pushed out in large batches now.

    (Major Changes)
    • Base respawn time for both teams lowered to 9 from 10
    • Altered last spawn so rollout is easier and straightforward
    • Moved the bridge near last point forwards slightly
    • Removed cover directly next to last point
    • Trimmed up excess space near the last point
    • Last lobby area opened up and adjusted slightly
    • Fixed a displacement seam under last lobby
    • Added a medium ammo to the last...
  5. Alpha 8

    phi
    Changelog:

    - fixed a big majority of the small things in the a7 feedback page
    - clipping improved all over
    - respawn waves and timing
    //Starting value at round start = 10 (Max: 20)
    //3CP Owned = 9 (Max: 18)
    //4CP Owned = 7 (Max: 14)
    - fixed door parenting and naming for red side
    - added sightline block to 2nd
    - tons of displacement polish
    - adjusted cubemap positions
  6. Wildlife a7 - bugfixes

    phi
    Quick update, fixing spawns, lighting, and various other issues. This version is fit to test!
  7. Wildlife a6 - a completely redesigned map!

    phi
    cp_wildlife_a6

    The entire map has been remade.

    What remains of the old version is only the tree spire on 2nd, the rest has been completely rethought and remade from scratch.

    Last point design and construction by the lovely @Vincent, this is a collaboration effort with him. It's been an incredible development iteration and I'm very proud to announce what Wildlife has become.

    cp_wildlife is a 5cp map centered in unique points and unorthodox path construction. The map...
    Vincent thanked this.