The last update to Wildlife was posted in October of 2015. Since then I've organised my move to the UK, visited Kim for 4.5 months in 2016, bought an 8-string electric guitar, the works. Lots of stuff happening and the whole time I've had this map in the back of my mind. Always wanting to work on it and make it better.
So here we go.
I tore about half the map apart and remade it. Here's what I remade:
• The entirity of last
• 5/6 of the lobby between last and second
• One of the major chokes between mid and second
• Mid-second flank
• Blend texturing
and I've also added the assets from LANDFALL for good measure. Finally, that tree has a proper model!
- fixed a big majority of the small things in the a7 feedback page
- clipping improved all over
- respawn waves and timing
//Starting value at round start = 10 (Max: 20)
//3CP Owned = 9 (Max: 18)
//4CP Owned = 7 (Max: 14)
- fixed door parenting and naming for red side
- added sightline block to 2nd
- tons of displacement polish
- adjusted cubemap positions
What remains of the old version is only the tree spire on 2nd, the rest has been completely rethought and remade from scratch.
Last point design and construction by the lovely @Vincent, this is a collaboration effort with him. It's been an incredible development iteration and I'm very proud to announce what Wildlife has become.
cp_wildlife is a 5cp map centered in unique points and unorthodox path construction. The map takes inspiration from the likes of old, near-forgotten 5cp maps such as Obscure, Bazillion, Mainline, Toxic, and many others.
I have tried to make this one of the most unique 5cp experiences you'll have in TF2.