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rc2 changelog:
* Note: rc1 was an internal version and all changes listed may also include some older changes from b3 to rc1
- Changed spawn timings
- Changed capzone timings
- Re-tooled the last point area (more visual interest and importance, better play space)
--- Added new feature to the area beside the point
--- Heightened and modified walls
--- Replaced displacement ramp with smaller prop ramp
--- Added ramp up to bridge
--- Modified ladder ramp
--- General prop polishing
--- Added light poles
- Changed left entry from mid into second (to prevent attackers from rushing lobby/last)
--- Removed stairs up to the balcony entering lobby
--- Lowered displacement and added fences
--- Added prop jumps up
- Added water to the valley flank from mid to second (soldier jump to mid + nice detail)
- Modified the playable space underneath mid
- Heightened large doorways into ramp-room (easier soldier jumps thru ramp-room)
- Re-detailed main spawn (same externals, completely re-done internals)
--- Blocked off an external window that looks into spawn (optimization reasons)
- Thinned stairs on second from grass to upper-valley-flank room
- General map-wide polish
--- Massive clipping & blockbullets pass over the whole map: too many to list
--- Re-lit entire map
--- Modified environment lighting and fog
--- Re-tooled various areas of geometry/props to render better and with less jank
--- Many tiny prop movements and various minor alignment fixes
--- Added lots of little subtle detail: bushes, little props, etc.
--- Overlay pass: dirt, stains, etc.
--- Added skycards
--- Added detail sprites to grass
--- Prop fade distance pass