Waterlog A8

PD with water!

  1. The one for the contest

    14bit
    • Increased launch pad power to be more consistent
    • Increased lighting on the launch pads to make them more visible
    • Fixed players getting stuck in the ground when the floor drops away on the points
  2. The one with the launch pads

    14bit
    • Reworked countdown indicators on the HUD
      • A stopwatch will be shown next to the countdown at the start of the round, before the randomly-chosen first point opens. Afterwards the HUD will function as follows:
      • An up arrow appears on the HUD when A is opening next
      • A down arrow appears on the HUD when B is opening next
      • Letters are still show when the points are open
    • Added launch pads to the pit below A
      • These launch players up onto the point when...
    Maid thanked this.
  3. The one with some small shacks

    14bit
    • Added a player launcher to the Open/Close logic for B
      • This should finally prevent players from getting stuck between the doors when they close
    • Added some shacks below A
    • Greatly improved signage around the map
    • Improved lighting
    • Slight optimizations
    Maid thanked this.
  4. The one with a new ramp

    14bit
    • Fixed some missing clipping that could allow players to get out of bounds
    • Fixed some mirroring inconsistencies with the rock props
    • Improved lighting in some locations
    • Added a new ramp up from lower to the side platforms
    Maid and MegapiemanPHD thanked this.
  5. The one where it's optimized

    14bit
    • Optimization pass
      • The whole map no longer renders at once
      • Let me know how I did on this, I'm not sure it's good enough yet
    • Clipping improvements
    • Added ramps to the side doors near the top of the map
      • This eliminates the need to jump up into the building when approaching from the sides
    • Lowered the score limit
      • 4 points are added for each player in the match (down from 5), lowering the maximum needed to win to 106 points (down...
  6. The one with more lights

    14bit
    • Increased lighting in dark areas
    • Blocked sightlines up to A
    • Made the jump down to B easier
    • Detailing
    • 3D Skybox

    Images

    1. hl2_2019-08-05_13-50-14.jpg
    2. hl2_2019-08-05_13-50-33.jpg
    3. hl2_2019-08-05_13-52-55.jpg
    4. hl2_2019-08-05_13-51-39.png
    Maid thanked this.
  7. The one where it's better

    14bit
    • Added further measures to push players off of the inside ledge of Point A while closed
    • Texturing pass has begun
    • Minor detailing
    • Clipping improvements
    • Removed some ammo packs to combat mini sentry spam
  8. The one with correct lighting

    14bit
    • Compiled with both LDR and HDR
    • Fixed misaligned water textures
  9. The one where I named it

    14bit
    It's now called waterlog!
    • Added tf_glow signs that light up when the points are open
    • Lowered point A
    • Prevented players from blocking the doors on A
    • Prevented players from hiding inside A while it is closed
    • Fixed players getting stuck on/in/blocking the trap doors
    • Reworked center building
    • Changed some heath and ammo
    • Fixed a broken resupply locker
    • Added spectator cams
    • Light detailing

    Images

    1. hl2_2019-08-04_13-54-50.jpg
    2. hl2_2019-08-04_13-54-58.jpg
    3. hl2_2019-08-04_13-55-58.jpg
    4. hl2_2019-08-04_13-56-46.png