Water Texture Library

Water Texture Library V3

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I made all the rooms bigger. Like, a fuckton bigger. Also some other stuff idk. Also also, instances are raw proof that God is real and benevolent.

-Rebuilt the entire map from the ground up
-Added a "Previous Water" feature: Each room contains two portals which, when entered, will take the player to the previous water texture room they visited.
-When a player dies, they will respawn in their current room after 3 seconds
-Using noclip to bypass portals and move between rooms is now properly supported
-When returning to a portal room, the player will return through the portal for the room they returned from
-Added more community water textures
-Added some water textures that function as entities. In the rooms for these textures, the pool is divided in half, with one half being a world brush while the other is a func_water_analog or non-solid func_movelinear entity. Button controls located on the walls can be used to move the entity brush vertically.
-Added more dx80 water textures
-Swamp water textures have been moved into Official Water Textures section
-The respawnroom trigger now convers the entire map
-Community water texture creators are credited below the water texture path/name that appears on the HUD in each water room (in addition to the existing credits room)
-A download button in each community water texture room posts a download URL to the console when pressed

v3 (4).jpg v3 (5).jpg v3 (1).jpg v3 (2).jpg v3 (3).jpg

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-Fixed the portal label for sawmill reading "dest_sawmill"
-Fixed the swamp and murky rooms displaying the wrong name on the HUD
-Fixed a typo in the powerup room HUD label

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This update includes the new water textures added in the Jungle Inferno update, some community-created water textures, and also just general improvements and enhancements.
-Added new island water textures that were added in the Jungle Inferno update
-Added a new portal room connecting to 5 community-created water textures and a credits section where users can find the download pages for these textures
-When viewing a water texture, the texture name is now displayed as a string of text at the top of the HUD rather than as an annotation on the opposite wall
-Lengthened the ramp going into the water to make it less steep
-Widened the portals to make entering them easier
-Removed the unnecessary "water_" prefixes from the portal room labels
-Expanded the skybox
-Clipped some stuff
-When in a portal room, a message on the HUD tells you what room you are in
-Added env_cubemaps to the portal rooms
-Added a spawnroom brush to the portal rooms for both teams
-Players respawn in the last portal room they were in
The main portal room that you spawn in. It contains portals to all of the official water textures, as well as a portal to access the community water textures. The labels are hidden in this screenshot. You can see the labels in the final screenshots. The doorway on the far left contains a resupply cabinet.

The room in which each water texture is contained. All rooms are identical except for the water texture and the label. The texture here is water/water_2fort. Again, the label is hidden.

Some of the labels in the main portal room.

Some of the labels in the community portal room.
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