Water Texture Library V2a

A library of official and community water textures.

  1. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

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    Water Texture Library - A library of official water textures.

    A library of water textures to help map developers compare and choose which one to use in their map. The main room has various labeled portals, and entering a portal takes you to the room which contains a volume of the chosen water texture. Each room has a label sitting above the water so you can remember exactly which texture you're looking at and can find it in Hammer's texture browser.

    I was trying to pick a water texture for use in mvm_cargoship, and I needed a way of quickly and easily comparing how various water textures looked in-game. I couldn't find another map like this, so I whipped one up in a little over half a day. I decided to polish and share it in case anyone else finds it useful.

    Screenshots and credits can be found in the Overview section.
     
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    Last edited: Oct 25, 2017
  2. [Rx.] Christian Troy

    [Rx.] Christian Troy L4: Comfortable Member

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    Thank you. This makes it much easier for a comparison like you said. ;)
     
  3. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

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    Version 2: Jungle Update
    This update includes the new water textures added in the Jungle Inferno update, some community-created water textures, and also just general improvements and enhancements.
    -Added new island water textures that were added in the Jungle Inferno update
    -Added a new portal room connecting to 5 community-created water textures and a credits section where users can find the download pages for these textures
    -When viewing a water texture, the texture name is now displayed as a string of text at the top of the HUD rather than as an annotation on the opposite wall
    -Lengthened the ramp going into the water to make it less steep
    -Widened the portals to make entering them easier
    -Removed the unnecessary "water_" prefixes from the portal room labels
    -Expanded the skybox
    -Clipped some stuff
    -When in a portal room, a message on the HUD tells you what room you are in
    -Added env_cubemaps to the portal rooms
    -Added a spawnroom brush to the portal rooms for both teams
    -Players respawn in the last portal room they were in

    The main portal room that you spawn in. It contains portals to all of the official water textures, as well as a portal to access the community water textures. The labels are hidden. You can see the labels in the final screenshots. The doorway on the far left contains a resupply cabinet.


    The room in which each water texture is contained. All rooms are identical except for the water texture and the label. The texture here is water/water_2fort. Again, the label is hidden.


    Some of the labels in the main portal room.


    Some of the labels in the community portal room.
    Go to the update entry...
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    Last edited: Oct 25, 2017
  4. Infomaniac

    Infomaniac L6: Sharp Member

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    This is something I've always needed in my life, thanks!
     
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  5. Da Spud Lord

    aa Da Spud Lord L0: Crappy Member

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    Version 2a
    -Fixed the portal label for sawmill reading "dest_sawmill"
    -Fixed the swamp and murky rooms displaying the wrong name on the HUD
    -Fixed a typo in the powerup room HUD label
    -Optimization

    Go to the update entry...
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    Last edited: Oct 26, 2017