library

  1. LizardOfOz

    LizardLib beta 1c

    What and Why? Since the release of TF2 VScript I've accumulated a bunch of useful general-purpose stuff, and I believe it will be useful not just for me, but for anyone making a VScript-powered project. VSCode integration: Put lizardlib.code-snippets file into .vscode folder of your project...
  2. F

    Weapon ID enum and helper functions v1

    Some game events, such as player_hurt, have a parameter for "weaponid" but there's no enumerator in the game that tells you what weapon is what. This file adds the enumerator eWeaponId, which contains the internal weapon IDs that the game uses, ripped straight from the game. By default, the...
  3. Scampi

    Full SFM Prop Library 2018-05-19

    Prepare to be amazed by the huge swath of new props to play with! I recently downloaded a huge pack of SFM assets from MaxofS2D's website. I eagerly crammed them into the custom folder and started examining all of them. There truly was an entire content pack's worth of props in there... but...
  4. Scampi

    Hammer crashes when loading a map [RESOLVED]

    It's not a real map, and I have a semi-recent backup, so it's not the end of the world if I can't get it back. But I'd like to try. What I was making was a library of all the SFM props. I got the full pack from MaxofS2D, and was going alphabetically through of all the props, deleting all of the...
  5. Erk

    Jungle Inferno Update Library A1

    As the title says, everything that's in the Jungle Inferno update ready to be used. This is all of the textures used, that I could find at least, and I've got the both the cheap and expensive water textures used, all the displacements showcasing their displacement-ness, sky textures, and...
  6. Necrσ

    Mercenary Park Prop Library V1

    Contains all the props found in the valve new map, Mercenary Park, organised into a simple library for your viewing pleasure
  7. Da Spud Lord

    Water Texture Library V3

    A library of official and community-created water textures to help map developers compare and choose which one to use in their map. The main room has various labeled portals, and entering a portal takes you to the room which contains a volume of the chosen water texture. Each room has a label...