This update includes the new water textures added in the Jungle Inferno update, some community-created water textures, and also just general improvements and enhancements.
-Added new island water textures that were added in the Jungle Inferno update
-Added a new portal room connecting to 5 community-created water textures and a credits section where users can find the download pages for these textures
-When viewing a water texture, the texture name is now displayed as a string of text at the top of the HUD rather than as an annotation on the opposite wall
-Lengthened the ramp going into the water to make it less steep
-Widened the portals to make entering them easier
-Removed the unnecessary "water_" prefixes from the portal room labels
-Expanded the skybox
-Clipped some stuff
-When in a portal room, a message on the HUD tells you what room you are in
-Added env_cubemaps to the portal rooms
-Added a spawnroom brush to the portal rooms for both teams
-Players respawn in the last portal room they were in
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The main portal room that you spawn in. It contains portals to all of the official water textures, as well as a portal to access the community water textures. The labels are hidden in this screenshot. You can see the labels in the final screenshots. The doorway on the far left contains a resupply cabinet.
The room in which each water texture is contained. All rooms are identical except for the water texture and the label. The texture here is water/water_2fort. Again, the label is hidden.
Some of the labels in the main portal room.
Some of the labels in the community portal room.