I made all the rooms bigger. Like, a fuckton bigger. Also some other stuff idk. Also also, instances are raw proof that God is real and benevolent.
-Rebuilt the entire map from the ground up
-Added a "Previous Water" feature: Each room contains two portals which, when entered, will take the player to the previous water texture room they visited.
-When a player dies, they will respawn in their current room after 3 seconds
-Using noclip to bypass portals and move between rooms is now properly supported
-When returning to a portal room, the player will return through the portal for the room they returned from
-Added more community water textures
-Added some water textures that function as entities. In the rooms for these textures, the pool is divided in half, with one half being a world brush while the other is a func_water_analog or non-solid func_movelinear entity. Button controls located on the walls can be used to move the entity brush vertically.
-Added more dx80 water textures
-Swamp water textures have been moved into Official Water Textures section
-The respawnroom trigger now convers the entire map
-Community water texture creators are credited below the water texture path/name that appears on the HUD in each water room (in addition to the existing credits room)
-A download button in each community water texture room posts a download URL to the console when pressed
Download this version