[VSH] Rats Saxy Reworked V1.55i

Revised Saxton Hale map including a main indoors area with a medium sized outside area.

  1. Optional update 1.55i

    Dayornight
    [Addition] Added tribute for Rick May
  2. Recommended update 1.55h

    Dayornight
    [Addition] Added a new elevated area outside, accessible via a ladder
    [Addition] Added a roof to the small hut outside
    [Addition] Added a couple of cacti outside
    [Addition] Added small rocks and pebbles near the big rocks outside
    [Addition] Added a visual effect + sound effect for the jump boost outside
    [Addition] Added another window to the small building...
  3. Recommended update 1.55g

    Dayornight
    [Overhaul] Reworked whole connector area
    [Addition] Added a light and sound notification for the door in BLU spawn
    [Addition] Added some new decals
    [Addition] Added an easteregg involving some recent events
    [Adjustment] Adjusted some props in the spawn areas
  4. Recommended update 1.55fa

    Dayornight
    [Fix] Fixed the explode button
  5. Recommended update 1.55f

    Dayornight
    [Addition] Added another entrance for both spawns (The entrance for hale is locked for 30 seconds so he can't immediately run outside or to RED spawn and kill multiple people)
    [Improvement] Improved textures on the metal doors
    [Adjustment] Increased open speed of the metal doors by 25%
    [Tweak] Alignment fix
    [Fix] Clipping fixes
  6. Recommended update 1.55e

    Dayornight
    [Overhaul] Reworked whole top area to balance it more out for hales/bosses.
    [Addition] Added a ladder to gain access to the top, which serves as another option to go up for the hale/boss and players.
    [Adjustment] Hales/Bosses now take around 1K damage from the button instead of 10K - 15K damage.
    [Optimization] Small optimizations
  7. Optional update 1.55c

    Dayornight
    [Tweak] Fixed some alignment issues
  8. Critical update 1.55b

    Dayornight
    [Addition] Added a nobuild zone in the outside area
    [Adjustment] Changed one of the paths up top in the main area to a zig zag pattern instead of a straight line
    [Fix] Accidently disabled triggers on the previous update. This has been fixed!
  9. Recommended update 1.55a

    Dayornight
    [Addition] Added a small healthpack in the middle of the main area to mitigate the removal of water
    [Fix] Fixed the visual water bug occuring from certain points on the map by removing the water in the middle
  10. Optional update 1.55

    Dayornight
    [Overhaul] Revamped both spawn rooms to look a bit less empty