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VSH [VSH] Rats Saxy Reworked V1.55c

Revised Saxton Hale map including a main indoors area with a medium sized outside area.

  1. Dayornight

    Dayornight L1: Registered

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    Rats Saxy Reworked - Revised Saxton Hale map including a main indoors area with a medium sized outside area.

    I quite enjoyed the Rats Saxy map, but thought it could use some textures, props and (definitely) some cleaning. So for the past 2 days I've been revamping this whole map and this is the result.

    It's also my first remake so don't go too hard on me, haha. :p

    Original map creator: sh1n0b1
    Original map: Click here

    I'll try to keep it up to date so any feedback is definitely welcome!
     
    Last edited: Jan 1, 2020
  2. Dayornight

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    [Addition] Added a couple more no-build zones as to not make it too overpowered for engineers
    [Addition] Added a large health pack on the small circle platform in the main area
    [Addition] Added posters to each spawn
    [Addition] Added credits shown each round
    [Adjustment] Adjusted spawn room sizes to make them more symmetrical
    [Adjustment] Moved the Red/Blue logo to the floor instead of the wall to avoid overlapping with the wall texture
    [Improvement] Added a new skybox to liven up the map
    [Improvement] Improved lighting in the main area
    [Optimizations] Further optimizations
    [Removal] Removed barriers around the control point for easier access to the containers
    [Removal] Removed a barrier in the outside area for easier escapes from Saxton Hale​

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  3. Dayornight

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    [Addition] Added a magical button
    [Adjustment] Smoothed out textures on the platform outside
    [Adjustment] Adjusted hale bale on the platform so there's less overlapping with the barrels
    [Adjustment] Adjusted stairs in the main area leading up to the control point
    [Optimizations] Small optimizations
    [Removal] Removed a random lamp inside a rock (oops)

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  5. Dayornight

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    [Addition] Added some more cubemaps
    [Improvement] Slightly increased the brightness of the map
    [Adjustment] Adjusted the platform in the outside area so it's properly aligned
    [Fix] Fixed the windows in both spawns not being properly aligned with the ceiling

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  6. Dayornight

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    [Addition] Added multiple windows with an outside view of the map to make it a bit more lively
    [Addition] Added another container for easier access around the main area
    [Addition] Added some more crates for easier access around the main area
    [Addition] Added an easter egg with a small bonus
    [Adjustment] Adjusted the magical button so it can only be activated by melee attacks
    [Adjustment] Changed the texture of the windows
    [Adjustment] Changed the skybox so it matches the outside of the map (beach style)

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  8. Dayornight

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  10. Dayornight

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    [Addition] Added a small healthpack in the middle of the main area to mitigate the removal of water
    [Fix] Fixed the visual water bug occuring from certain points on the map by removing the water in the middle

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  11. Dayornight

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    [Addition] Added a nobuild zone in the outside area
    [Adjustment] Changed one of the paths up top in the main area to a zig zag pattern instead of a straight line
    [Fix] Accidently disabled triggers on the previous update. This has been fixed!

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  12. Dayornight

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