VIP (VScript Gamemode)

VIP (VScript Gamemode) [Mobster] April 27th

  • New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
Too busy to write a changelog, but trust me it's good.
  • Fixed the Mobster Compass. Also added anti-aliasing to the Compass.
  • Fixed the bug when 2 players could pick up the cane simultaneously, creating 2 Mobsters.
  • Fixed BLU losing when the Overtime ends even if BLU are still capturing the point.
  • Fixed missing Mobster gibs.
  • Restored the nag for the Mobster when his teammates are at the capture point without him.
  • Adjusted Mobster's taunt lengths.
  • Updated assets.
Bugfixes. Namely, fixed the game picking Mobster from the RED team after team swap.
Download

Note 1: please update yourmap_level_sounds.txt file while installing the update
Note 2: there are known bugs in this version, but it's still worth updating

  • Updated assets
  • Added weapon taunts. Still work-in-progress
  • Added a custom compass UI pointing at the Mobster (currently not lag compensated)
  • Code improvements
Tommy Gun:
  • Increased damage by 5%
  • Reduced spread by 50%, making the gun more accurate.
  • Updated sounds. Added crit sounds.
Please note that the _level_sounds.txt file has been updated!

  • Backstabs against the Mobster with over 400HP put him into a stun animation and leave him at 50HP.
  • Restored the mechanic where the first Mobster of the round is picked at random.
  • Typewriter now has 25% damage bonus against buildings.
  • Typewriter's Shove now deals 65 damage.
  • Mobster can no longer pick up dropped scout weapons.
  • Fixed the Lead Pipe dealing 55 damage instead of 65.
  • Updated assets and added new sound effects.
  • General code improvements.
[COLOR=var(--darkreader-text-ffffff, #e8e6e3)]- Fixed CompilePal not automatically packing the script (available only since v028.3)
It's in addition to today's earlier "Fixed missing firing sound causing audio to break"[/COLOR]
Fixed missing firing sound causing audio to break
  • Updated Mobster assets and animations.
  • Restored an annotation nag for the VIP when there's BLU players on the point.
  • Added an open money bag model used while deployed.
  • Improved the Typewriter's firing sound.
  • Added Mobster gibs.
  • Mobster ragdoll now works again.
[COLOR=var(--darkreader-text-ffffff, #e8e6e3)]- Updated the Typewriter's animations
  • Updated some other animations
  • Fixed Mobster not getting overhealed (Health with Overheal: 550 HP)
[/COLOR]
Micro fix: fixed CompilePal not including Mercs' "contact" voice lines