VIP (VScript Gamemode)

VIP (VScript Gamemode) [Mobster] April 17th

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Bugfixes. Namely, fixed the game picking Mobster from the RED team after team swap.
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Note 1: please update yourmap_level_sounds.txt file while installing the update
Note 2: there are known bugs in this version, but it's still worth updating

  • Updated assets
  • Added weapon taunts. Still work-in-progress
  • Added a custom compass UI pointing at the Mobster (currently not lag compensated)
  • Code improvements
Tommy Gun:
  • Increased damage by 5%
  • Reduced spread by 50%, making the gun more accurate.
  • Updated sounds. Added crit sounds.
Please note that the _level_sounds.txt file has been updated!

  • Backstabs against the Mobster with over 400HP put him into a stun animation and leave him at 50HP.
  • Restored the mechanic where the first Mobster of the round is picked at random.
  • Typewriter now has 25% damage bonus against buildings.
  • Typewriter's Shove now deals 65 damage.
  • Mobster can no longer pick up dropped scout weapons.
  • Fixed the Lead Pipe dealing 55 damage instead of 65.
  • Updated assets and added new sound effects.
  • General code improvements.
[COLOR=var(--darkreader-text-ffffff, #e8e6e3)]- Fixed CompilePal not automatically packing the script (available only since v028.3)
It's in addition to today's earlier "Fixed missing firing sound causing audio to break"[/COLOR]
Fixed missing firing sound causing audio to break
  • Updated Mobster assets and animations.
  • Restored an annotation nag for the VIP when there's BLU players on the point.
  • Added an open money bag model used while deployed.
  • Improved the Typewriter's firing sound.
  • Added Mobster gibs.
  • Mobster ragdoll now works again.
[COLOR=var(--darkreader-text-ffffff, #e8e6e3)]- Updated the Typewriter's animations
  • Updated some other animations
  • Fixed Mobster not getting overhealed (Health with Overheal: 550 HP)
[/COLOR]
Micro fix: fixed CompilePal not including Mercs' "contact" voice lines
Major script rewrite as we're preparing for the release. Actually, it's 3 updates stacked on top of each other.

Update 1:​

  • Overall code rewrite.
  • Updated the assets.
  • Added the HUD compass pointing to the VIP (visible to both teams).
  • VIP's wallhack outline now reflects the VIP's health like the flag carriers do.
  • Tommy Gun rebalance: each shot deals more damage, but at a slower rate.
  • Added the damage stages for The Lead Pipe - clean, mildly bloody and very bloody. To get it dirty, hit or kill an enemy.
  • RED Mercs will yell "he's over there" when they see the VIP (lifted from VSH)
  • Fixed various bugs seen during recent goldrush testing.

Update 2:​

Experimental features:
  • Gave the Mobster a health bar visible to both teamsabove his head. (screenshot below)
    • The wallhack outline is for BLU only. RED will see only the health bar, and without wallhacks.
  • Upscaled the Mobster's size from x1.15 to x1.2.
  • Typewriter's reload speed is now 33% slower.
Bugfixes and improvements:
  • Fixed the resupply cabinet resetting Banners, Revenge Crits, etc.
  • Fixed the Typewriter not emitting sounds for other players.
  • Mobster's underlying class is now scout.
  • Fixed his weapons being invisible.
  • Added viewpunch to the weapons.

Update 3:​

  • Added Mobster's voice lines.
  • Added Mobster's Uber texture.
  • CompilePal's PACK stage now auto-detects all associated resources. No need to do manual -includedir anymore.
  • "Contact" voice lines can no longer be heard by the BLU.
  • Random Crits are no longer auto-enabled.
  • Experimental: The Mobster will auto-play the "Spy!" voice line if there's an enemy spy nearby.
Fixed repeated reapply of the vignette while under the Healing Coin buff.