VIP (VScript Gamemode) v7b_mobster
Vscript Implemented Project
A work-in-progress VIP gamemode.
Meet the V.I.P.s
The Mobster (download) - a 7-feet tall and 500-hp wide criminal involved in numerous street wars and bank robberies. Armed with a Tommy Gun, he leads the push and crushes his opponents.He carries a money bag that, when deployed, provides healing and minor damage boosts and resistances for a short time.
Julius Bonetti (download) - a humble trader that happened to be a key supplier of Bombs for the BLU. While harmless himself, he's capable of boosting his teammates with speed, resistance or mini-crits. His colleague working for RED is coming soon™.
Showcase maps: Breakout, Chutes
VIP Mechanics:
- To become the VIP you pick up a cane at your spawn.
- While reminiscent of the flags from Crasher and Carrier, the cane is technically NOT a flag.
- //todo
- //todo
Instructions:
- When updating, please delete the existing
tf/custom/vip_v*
folder. - Throw the
vip_v7_julius
(or _v7_mobster for the Mobster) folder into yourtf/custom/
. - Configure your map like a normal A/D map.
- Make sure your CompilePal has "Pack" and "Repack" processes.
Your Pack process should have-includedir
for yourtf/custom/vip_v6
folder as seen below:
- Create a
logic_script
entity withEntity Script
set tovip/vip.nut
as seen below. You'll also need to name it for future outputs.
- To set the cane spawn location, you need to make an output to
logic_script
that specifies the name of an entity (e.g.info_target
) the cane will spawn at. In the example below the chosen name isvip_cane_1
, but it can be any name of any existing entity. Note: the symbol used is ` and not '
- To move the cane to a forward spawn or the next stage, fire the output above with the new entity as a target.
- License
- Credit is required. Permission to modify required.