VIP (VScript Gamemode)

VIP (VScript Gamemode) v7b_mobster

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VIP (VScript Gamemode) v7b_mobster

Vscript Implemented Project

1718035251220.png


A work-in-progress VIP gamemode.

Meet the V.I.P.s​

The Mobster (download) - a 7-feet tall and 500-hp wide criminal involved in numerous street wars and bank robberies. Armed with a Tommy Gun, he leads the push and crushes his opponents.
He carries a money bag that, when deployed, provides healing and minor damage boosts and resistances for a short time.

Julius Bonetti (download) - a humble trader that happened to be a key supplier of Bombs for the BLU. While harmless himself, he's capable of boosting his teammates with speed, resistance or mini-crits. His colleague working for RED is coming soon™.

Showcase maps: Breakout, Chutes

VIP Mechanics:
  • To become the VIP you pick up a cane at your spawn.
    • While reminiscent of the flags from Crasher and Carrier, the cane is technically NOT a flag.
  • //todo
VIP Map Design
  • //todo

Instructions:
  1. When updating, please delete the existing tf/custom/vip_v* folder.
  2. Throw the vip_v7_julius (or _v7_mobster for the Mobster) folder into your tf/custom/.
  3. Configure your map like a normal A/D map.
  4. Make sure your CompilePal has "Pack" and "Repack" processes.
    Your Pack process should have -includedir for your tf/custom/vip_v6 folder as seen below:

    1707040732290.png
  5. Create a logic_script entity with Entity Script set to vip/vip.nut as seen below. You'll also need to name it for future outputs.
    1707041523737.png
  6. To set the cane spawn location, you need to make an output to logic_script that specifies the name of an entity (e.g. info_target) the cane will spawn at. In the example below the chosen name is vip_cane_1, but it can be any name of any existing entity. Note: the symbol used is ` and not '
    1707042424767.png
  7. To move the cane to a forward spawn or the next stage, fire the output above with the new entity as a target.
License
Credit is required. Permission to modify required.
Author
LizardOfOz
Downloads
901
Views
3,503
First release
Last update
Category
VScript

Resource team

More downloads from LizardOfOz

Latest updates

  1. v7b_mobster

    The Mobster is no longer backstab-resistant.
  2. v7b_julius

    (Not critical) Fixed Julius starting with overheal when converting from a character with more than 125hp.
  3. v7a_mobster

    Fixed vscript trying to include a missing script