Vector Final
Icarus
Vector (CTF)Release 1.0
by Eric "Icarus" Wong
Email: ericgfwong@hotmail.com
Download: FPSBanana
Mirror: TF2Maps.NET
Featuring: The Ultra-Sapper (Intel Replacement), by Rexy
A classic game mode --with a twist!
Hidden away behind an electric company front is a sprawling underground RED base. Control rooms direct remote operatives, and ominous devices are constructed in mysterious voids. Unwilling to live with the fact that RED has a fancy new
machine, BLU develops a super-powered ultra-sapper and sets out to destroy RED's contraption before it can be activated.
Vector is a three-stage Attack & Defend map, similar to Dustbowl, except a large ultra-sapper is required to capture each progressively fortified Control Point. Teamwork and coordination can be used to create an alternative means to
victory other than brute force. Teammates can create a distraction long enough for the carrier to speed by and capture the point. Just don't forget: the RED team can block enemy captures by standing on the Control Point.
Objective:
BLU wins by bringing the Sapper to all Control Points before the time runs out. RED wins by preventing all Control Points from being captured.
Other Notes:
RED can block captures by standing near the Point. Dropped Sappers returns to the Base after 60 seconds.
Special Thanks:
Broken:Tripod-Turret
Shmitz
Phil
Eerieone
Dr. Spud
Shmitz
Supertoaster
Artesia
A Boojum Snark
Rexy
NovaSilisko
Radaka
Void
www.tf2maps.net
www.clanwoof.com
by Eric "Icarus" Wong
Email: ericgfwong@hotmail.com
Download: FPSBanana
Mirror: TF2Maps.NET
Featuring: The Ultra-Sapper (Intel Replacement), by Rexy
A classic game mode --with a twist!
Hidden away behind an electric company front is a sprawling underground RED base. Control rooms direct remote operatives, and ominous devices are constructed in mysterious voids. Unwilling to live with the fact that RED has a fancy new
machine, BLU develops a super-powered ultra-sapper and sets out to destroy RED's contraption before it can be activated.
Vector is a three-stage Attack & Defend map, similar to Dustbowl, except a large ultra-sapper is required to capture each progressively fortified Control Point. Teamwork and coordination can be used to create an alternative means to
victory other than brute force. Teammates can create a distraction long enough for the carrier to speed by and capture the point. Just don't forget: the RED team can block enemy captures by standing on the Control Point.
Objective:
BLU wins by bringing the Sapper to all Control Points before the time runs out. RED wins by preventing all Control Points from being captured.
Other Notes:
RED can block captures by standing near the Point. Dropped Sappers returns to the Base after 60 seconds.
Special Thanks:
Broken:Tripod-Turret
Shmitz
Phil
Eerieone
Dr. Spud
Shmitz
Supertoaster
Artesia
A Boojum Snark
Rexy
NovaSilisko
Radaka
Void
www.tf2maps.net
www.clanwoof.com