Urban A8

map set in the New York City Harbour

  1. A8

    Here for a another update today! Changes include:
    +added more textures and props to the map
    +added a new train (tell me if there are too many trains)
    +added more indicators for the trains
    +added new platforms to the centre point for more variation to gameplay
    +added a small health kit on the right path to mid
    *replaced the medium ammopack with a large on the middle path towards the point
    *made the trains more loud
    *fixed indicator lights not turning on or staying on forever
    *changes to 3d...
  2. small changes

    *tinkering to 3d skybox
    +added new ship models Special thanks to ALIEN31ITA for making them for me
    *adjusted train times
    *fixed door clipping through roof of both spawns
    +added some more detailing and textures
  3. back at it again with this map

    after like 4 months, I'm working on urban again
    +improved the 3d skybox


    1. 20190207005048_1.jpg
  4. A6


    +Added 3D skybox
    *Fixed some clipping problems
    +added a New train
    *more optimization
    *Fixed the never ending train sound (moved the train waiting room further away)
    *adjusted fog
    if there are any Map breaking bugs PLEASE TELL ME!

    That's all folks!


    1. 20181105022134_1.jpg
    2. 20181101202740_1.jpg
    3. 20181101202646_1.jpg
  5. A5

    +improved optimization
    -removed the sniper deck connecting the two buildings to reduce sightlines
    *The Train kills again!
    +added a nobuild inside the traingates to prevent unkillable sentries
    *patched up a whole load of sightlines (hopefully)
    *raised the spawn up by 32 hammer units
    *fixed clipping in some areas of the map
    +added clipping to the metal covers
    +added a new flank to the side of the point with some health
    (3D skybox coming soon)
  6. A4

    I guess you can say I'm working on the map again?
  7. Urban A3


    -widened and created space on mid.
    -changed geometry in some routs.
    +added a barrier above mid to make it harder for demo's to jump from one side to the other.
    *fixed both of the trains moving inside of each other at the start of a round.
    -changed the health and ammo pickups on mid.
    +added soundscapes.
    *fixed some clipping issues.
    -changed some details outside of gameplay space.
    +improved performance and optimisation (hopefully)

    Hopefully thats all the changes folks.
  8. Urban A2

    sorry if i wasn't updating this map, I was just bored of it but i might be getting this map back on track.