-widened and created space on mid.
-changed geometry in some routs.
+added a barrier above mid to make it harder for demo's to jump from one side to the other.
*fixed both of the trains moving inside of each other at the start of a round.
-changed the health and ammo pickups on mid.
*fixed some clipping issues.
-changed some details outside of gameplay space.
+improved performance and optimisation (hopefully)
-removed the sniper deck connecting the two buildings to reduce sightlines
*The Train kills again!
+added a nobuild inside the traingates to prevent unkillable sentries
*patched up a whole load of sightlines (hopefully)
*raised the spawn up by 32 hammer units
*fixed clipping in some areas of the map
+added clipping to the metal covers
+added a new flank to the side of the point with some health
(3D skybox coming soon)
+Added 3D skybox
*Fixed some clipping problems
+added a New train
*Fixed the never ending train sound (moved the train waiting room further away)
if there are any Map breaking bugs PLEASE TELL ME!
*tinkering to 3d skybox
+added new ship models Special thanks to ALIEN31ITA for making them for me
*adjusted train times
*fixed door clipping through roof of both spawns
+added some more detailing and textures
Here for a another update today! Changes include:
+added more textures and props to the map
+added a new train (tell me if there are too many trains)
+added more indicators for the trains
+added new platforms to the centre point for more variation to gameplay
+added a small health kit on the right path to mid
*replaced the medium ammopack with a large on the middle path towards the point
*made the trains more loud
*fixed indicator lights not turning on or staying on forever
*changes to 3d skybox
*reworked soundscapes to be more consistent
*replaced the dump trucks with containers for more sight line blocks
-removed all the dev textures
+added a new window to the left route out of spawn to see the train
+detailed some routes of the map
+made the right route from spawn taller
*tweaked lighting and bloom brightness
+added hints in some parts of the map to improve performance
time for the list of changes:
+added detail to the whole map
+added a "no entry" for the train gates
+remade all the hitboxes for the trains (so no being carried through the map)
*fixed the sound the for the trains
+detailed both spawns
+detailed blu side
+detailed the top room next to point
+detailed red side more
+added more cubemaps
+improved out of bounds detail
+changed the style of blu side to more of an industrial look
*slightly reduced the train times
*fixed up some map mirror errors
*made the train bells easier to hear from both spawn
*clipped red side's buildings properly
*clipped some props
this is just a small update for now:
+added more locations in the 3d skybox
+fixed some lighting bugs
+added a cool sound effect for the steam locomotive
*made the steam locomotive louder
*increased the height of the clip (can jump higher in the sky)
*changed light in some areas