Trojan

Medieval Trojan s1s2a1a

+added a new rollback zone
+added a ending sequence to where the horse now goes into a cave, to setup for the next stage
+added several props to allow for scouts to reach areas easier
+added Lo-Fi
+added lights to brighten up a couple areas that weren't lit well

|changed the textures used to mark the cart track
|changed one ramp to stairs
|changed the arch doorway slightly

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|changed the way the log is faced to make it easier to get out of water
|added detailing
|fixed sightline into BLU spawn
|changed the particles that emit when the cart is moving backwards
|changed cover around
|added and fixed clipping around the map
+added new final area to the first stage
+added new side route
+added new tripping route

-removed BLU flank
|changed area RED spawns
|changed the way the Trojan Horse handles player collision
|changed the former RED spawn into a side route