|Fixed BLU spawn not having respawnroom visualizers
|Fixed some unintended perch points
|Shortened the rollback zones, BLU now has a shorter cart path
|Increased RED's spawn times by 1
|Shortened geometry by the first cap point
|Changed some geometry around
|Adjusted cover on the third floor of the building
|Moved RED's spawn over a bit, no longer able to jump on top of the horse immediately out of spawn
|some optimization
+added trimp to get to RED's spawn
+added some details to BLU spawn
+added some cover
+added stairs for BLU to be able to more easily get into the building once the first cap point has be captured
+added door to the building that only opens once BLU caps first point, RED now has to go to the top floor and take fall damage to get behind BLU
+added more soundscapes
-removed a spawn exit for RED
-removed a brazier from the top floor of the building