Medieval Trojan s2a4

The second stage of what will be a three stage medieval payload map

  1. Changes

    |changed the ending cap point to be lower
    |changed shape of the roof to allow players to stand on top of it
    |changed routing

    |minor visual changes
  2. New Route

    +added new flank for blu that opens after the first point is capped
    |increased skybox height
    |changed the way you access the side area
    |changed some cover around
    |shortened the rollback zone
    |add some details
    |increased time added when capping first point by 30 seconds
  3. Polish and Changes

    |Fixed BLU spawn not having respawnroom visualizers
    |Fixed some unintended perch points
    |Shortened the rollback zones, BLU now has a shorter cart path
    |Increased RED's spawn times by 1
    |Shortened geometry by the first cap point
    |Changed some geometry around
    |Adjusted cover on the third floor of the building
    |Moved RED's spawn over a bit, no longer able to jump on top of the horse immediately out of spawn
    |some optimization

    +added trimp to get to RED's...
  4. Stage 2

    Stage 2, kinda thrown together
  5. Now included Bsp

  6. Horse Update

    |Updated Horse to use a new model, should be much better to collide with as the tracktrain is now in the shape of the model, no longer uses push triggers
    |Changed orientation of the log in water
    |Minor visual enhancements
    |Made the horse neigh not as loud
    |Horse bucking now deals 35 damage

    +added healthkit
  7. Horse Bucking

    |the horse now bucks you off of it if you've been standing on the top of it for too long
    |horse now neighs
    |changed the shape of some roofs

    +added detailing
    +added optimization to areas
  8. Respawn times and other minor adjustments

    +added brazier inside side house
    +added health pack near last

    |shortened RED's respawn time
    |changed angle of a rock for more reliable trimping
    |increased size of unstuck trigger inside horse
    |minor texture adjustments
    |other minor changes to gameplay geometry
  9. Detailing and Minor changes

    +added a new rollback zone
    +added a ending sequence to where the horse now goes into a cave, to setup for the next stage
    +added several props to allow for scouts to reach areas easier
    +added Lo-Fi
    +added lights to brighten up a couple areas that weren't lit well

    |changed the textures used to mark the cart track
    |changed one ramp to stairs
    |changed the arch doorway slightly


    1. detail.jpg
    2. detail2.jpg
  10. Minor Update

    |changed the way the log is faced to make it easier to get out of water
    |added detailing
    |fixed sightline into BLU spawn
    |changed the particles that emit when the cart is moving backwards
    |changed cover around
    |added and fixed clipping around the map