PL Trojan s1a2

The first stage of what will be a three stage medieval payload map

  1. Sonoma Bryer

    aa Sonoma Bryer tf_logic_lesbian

    Messages:
    84
    Positive Ratings:
    35
    Trojan - The first stage of what will be a three stage medieval payload map

    BLU tries to push their Trojan horse(equipped with a nuclear bomb) to RED's castle

    This is the first stage
     
    • Like Like x 2
    Last edited: Jun 9, 2021
  2. Yaki

    Yaki L6: Sharp Member

    Messages:
    279
    Positive Ratings:
    126
    Ohh I love the Trojan horse! I just love the idea that the payload is used as cover, and being able to walk under it is too cool!

    I am just looking at the map alone in a server, and I feel like this exit out of respawn might be too advantageous for BLU being able to assault the RED front via flank. I don't know how I'd fix this, but I'd definitely keep an eye out to see how it works (at least, for stage 1 standards) upload_2021-6-8_9-48-10.png
     
    • Thanks Thanks x 1
  3. Huwareyou

    Huwareyou L2: Junior Member

    Messages:
    71
    Positive Ratings:
    9
    Medieval payload? This looks so cool
     
  4. Sonoma Bryer

    aa Sonoma Bryer tf_logic_lesbian

    Messages:
    84
    Positive Ratings:
    35
    +added new final area to the first stage
    +added new side route
    +added new tripping route

    |changed area RED spawns
    |changed the way the Trojan Horse handles player collision
    |changed the former RED spawn into a side route


    Read the rest of this update entry...
     
  5. Billo

    aa Billo

    Messages:
    797
    Positive Ratings:
    304
    This is surprisingly really neat, I am looking forward to playing this one for sure.
     
    • Agree Agree x 1
  6. Sonoma Bryer

    aa Sonoma Bryer tf_logic_lesbian

    Messages:
    84
    Positive Ratings:
    35
    |changed the way the log is faced to make it easier to get out of water
    |added detailing
    |fixed sightline into BLU spawn
    |changed cover around
    |added and fixed clipping around the map


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  7. Sonoma Bryer

    aa Sonoma Bryer tf_logic_lesbian

    Messages:
    84
    Positive Ratings:
    35
    +added a new rollback zone
    +added a ending sequence to where the horse now goes into a cave, to setup for the next stage
    +added several props to allow for scouts to reach areas easier
    +added Lo-Fi
    +added lights to brighten up a couple areas that weren't lit well

    |changed the textures used to mark the cart track
    |changed one ramp to stairs
    |changed the arch doorway slightly


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  8. Sonoma Bryer

    aa Sonoma Bryer tf_logic_lesbian

    Messages:
    84
    Positive Ratings:
    35
    +added brazier inside side house
    +added health pack near last

    |shortened RED's respawn time
    |changed angle of a rock for more reliable trimping
    |increased size of unstuck trigger inside horse
    |minor texture adjustments
    |other minor changes to gameplay geometry


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  9. Sonoma Bryer

    aa Sonoma Bryer tf_logic_lesbian

    Messages:
    84
    Positive Ratings:
    35
    |the horse now bucks you off of it if you've been standing on the top of it for too long
    |horse now neighs
    |changed the shape of some roofs

    +added detailing
    +added optimization to areas


    Read the rest of this update entry...