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changed the reflective texture at mid to non-reflective
several minor visual tweaks
some optimizations
(Probably gonna stop updating the map for a while as it seems there isn't anything to update yet. I will update it again in the far future if there are bugs to be fixed but as of now I am content with this version)
Release Candidate Version, which means the map is already completed on it's development phase, thanks for everyone who play-tested it and made the map to this current form. I will still plan to update the map in the future for improvements but it would be infrequent now.
Changed capture point design and aesthetic while still retaining its gameplay purpose
fixed some prop positions, removed some props
more optimizations
added more details such as pillars or ceilings in some interior
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