The Improved PASS Time Prefab V2

Better than the official!

  1. V2: Fixed Bonus Goals

    The bonus goals now properly display as bonus goals on the HUD. Them not showing up as such was a mistake in the official prefab that I did not catch.

    If you're already using an older version of the prefab it's an easy fix:
    Go inside your bonus goals, find the func_passtime_goal entities, and set the "Show special locked status on HUD" flags to true.