The Improved PASS Time Prefab

The Improved PASS Time Prefab V3

  • Fixed the Blue team filter being called "filter_blue" instead of "filter_blu", which broke compatibility with the ABS pack's doors and other prefabs
  • Improved the logic for the speed boost pads
    • Powerup models now use their built-in spin animation rather than being parented to a rotating door
      • This fixes the bug where they would stop spinning after around an hour
      • Each boost pad now uses two less entities
    • All four powerup models now have the same starting rotation
The bonus goals now properly display as bonus goals on the HUD. Them not showing up as such was a mistake in the official prefab that I did not catch.

If you're already using an older version of the prefab it's an easy fix:
Go inside your bonus goals, find the func_passtime_goal entities, and set the "Show special locked status on HUD" flags to true.