-The gray part of the bridge path has been visually improved. I like 2/1 slopes and I cannot lie.
-The gray part has been widened a tiny bit at the second and third platforms where most of the fighting happened, so it is less precarious to traverse.
-Added guardrails to the gray part. Now you have even less chance for falling off like that. You know who you are.
-A great deal of attempts at optimization. Areaportals are a mite tricky.
-The B point fort is made entirely from brushes now as part of the above change. While much less pretty, it should run better.
-The skybox on the A arena has been moved so the skybox is not right next to walking paths as much as possible. No more confusing others into thinking it is a bottomless pit.
-Fixed the Frontline cart so that players cannot get stuck inside. No more giving the driver a high-five, sadly.
-One tank has been pushed off into the water, so if you, as red, fall between the two boxcars on the bridge blockade, you will no longer be trapped if you do not posses the power of U P.
-An extra flanking path From the second gray path platform to right next to the elevator. No more excessive choking at the orange hanging structure for pyros, even with the guardrails.
-Secret stuff not for public viewing yet. No, Yrrzy, it is not an I/O Boss.