This update was prepared by @Another Bad Pun!
  • Updated to latest version of Zombie Infection gamemode logic
  • Adjustments to spawns
    • Spawn positions have been tweaked
    • Engineers can now build in spawns during setup time
  • Adjustments to cover
  • You can shoot the chandelier in the main building to make it swing now
  • Lighting tweaks
    • The map is darker now!
All versions of B4 were workshop-exclusive, and included major changes such as detailing improvements, a 3D skybox, and many bug fixes.
This update contains several gameplay tweaks, as well as another huge pass on the visuals!
  • Added a central pillar to the tower
  • Significant detailing improvements
    • It's much spookier
    • Fixed misaligned windows on the guard towers
    • The well is open
  • Spawn adjustments for Zombies
    • Lowered number of roof spawns to 8 (down from 12)
    • Increased number of spawns in the dungeon to 12 (up from 8, previously 2 per cell now 3 per cell)
  • Spawn adjustments for Humans
    • The number of spawns near the gates has been increased to 11 (up from 8)
    • The number of spawns in the central building has been increased to 7 (up from 6)
    • The 3 spawns on the tower have been removed
    • The lone spawn on the staircase has been removed
    • Respawnroom triggers have been adjusted to be slightly smaller
  • Adjustments to pumpkin bombs
    • Added additional pumpkin bomb spawn points
    • Moved several pumpkin bomb spawn points
    • Reduced number of pumpkin bombs spawned at once to 10 (down from 16)
  • Increased the number of possible gargoyle spawns to 33 (up from 10)
  • Significant health/ammo adjustments
  • Lighting improvements and fixes

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