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This update was prepared by
@Another Bad Pun !
Updated to latest version of Zombie Infection gamemode logic
Adjustments to spawns
Spawn positions have been tweaked
Engineers can now build in spawns during setup time
Adjustments to cover
You can shoot the chandelier in the main building to make it swing now
Lighting tweaks
All versions of B4 were workshop-exclusive, and included major changes such as detailing improvements, a 3D skybox, and many bug fixes.
This update contains several gameplay tweaks, as well as another huge pass on the visuals!
Added a central pillar to the tower
Significant detailing improvements
It's much spookier
Fixed misaligned windows on the guard towers
The well is open
Spawn adjustments for Zombies
Lowered number of roof spawns to 8 (down from 12)
Increased number of spawns in the dungeon to 12 (up from 8, previously 2 per cell now 3 per cell)
Spawn adjustments for Humans
The number of spawns near the gates has been increased to 11 (up from 8)
The number of spawns in the central building has been increased to 7 (up from 6)
The 3 spawns on the tower have been removed
The lone spawn on the staircase has been removed
Respawnroom triggers have been adjusted to be slightly smaller
Adjustments to pumpkin bombs
Added additional pumpkin bomb spawn points
Moved several pumpkin bomb spawn points
Reduced number of pumpkin bombs spawned at once to 10 (down from 16)
Increased the number of possible gargoyle spawns to 33 (up from 10)
Significant health/ammo adjustments
Lighting improvements and fixes
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