Strongarm A1
King of the ̶h̶i̶l̶l̶ rotating crane arm
Strongarm is a KOTH map with a moving point!
The point is suspended from the arm of the crane at the center of the map- the point is static at first, but when captured will begin to move as the crane rotates (clockwise when the point is controlled by BLU, and counter-clockwise when the point is controlled by RED).
Strongarm takes its name from one of the posters included in the Construction Pack. As such, the map is themed after a building site.
Flanks run around the outside of most of the map, and the center is a large half-built building that can be traveled through using either a high or low-ground route.
RED spawns at the map's northmost point, with BLU approaching from the south. The map is symmetrical by vertical flip (think koth_lakeside or koth_viaduct).
Strongarm is a small map, but hopefully a lot of fun! As players of Topside will know, I enjoy making koth maps that don't adhere to the 'Viaduct Formula', and Strongarm is no exception.
The point is suspended from the arm of the crane at the center of the map- the point is static at first, but when captured will begin to move as the crane rotates (clockwise when the point is controlled by BLU, and counter-clockwise when the point is controlled by RED).
Strongarm takes its name from one of the posters included in the Construction Pack. As such, the map is themed after a building site.
Flanks run around the outside of most of the map, and the center is a large half-built building that can be traveled through using either a high or low-ground route.
RED spawns at the map's northmost point, with BLU approaching from the south. The map is symmetrical by vertical flip (think koth_lakeside or koth_viaduct).
Strongarm is a small map, but hopefully a lot of fun! As players of Topside will know, I enjoy making koth maps that don't adhere to the 'Viaduct Formula', and Strongarm is no exception.