Made a lot of changes to Slasher to make it closer to the best it could be, hopefully its worth the wait! Here's what's changed:
- Added a 1 minute cooldown between Boss Roulette spins. The first spin is 90 seconds after the round starts.
- Clipped death pit exit point out of the tower at mid.
- Slightly widened sides of mid.
- Increased length of the lower parts of mid, adding an additional building area and changed the placement of the full health and ammo.
- Expanded size of the mid building along with its capture area.
- Reduced capture time from 12 seconds to 8 seconds.
- Blockbulleted gaps in bridges on either side of mid, along with changing a few playerclips to blockbullets on a few sets of stairs.
- Blocked off the Boss Spawn to both teams using visualizers, and added funneling for the Bosses to fix them from sometimes going into the water after spawning.
- Widenend hallway entrances to mid, removing the top hallways in exchange for semi-open decks.
- Revised the central cabin overlooking the point.
- Removed Rare Spellbook. It will return once the Underworld is added as a reward for escaping.
- Widened the yards on either end of mid and added a ramp up the natural high ground opposite of the water.
- Skeleton spawns are now scattered throughout mid, rather than coming from the docks. When the Skeleton King spawns, he and his escorting skeletons will still spawn at the docks.
- Revised the buffer zones between spawns and yard, along with additional changes to the spawn areas, making them larger.
- Fixed Resupply cabinets clipping through surrounding walls mid-animation.
- Fixed clipping under spawn stairs to keep camping players using the Minify spell out.
- Removed medium health kits from shacks at top of Mid, and put them in the place of the spell that had been on the edge of the death pit.
- Added spellbooks to the new deck areas, along with the area under the bridges.
- Added the additional gameplay mechanics of Merasmus' prop hunting and additional attacks, along with Bombinomicon head stunning.
- The point is now locked and the timer is paused when Merasmus, Monoculus, or the Horseless Headless Horsemann are active. The point will unlock and the timer for the owning team will resume if the boss leaves after two minutes, or is defeated by players - whichever comes first.
- Added a second Ghost to increase effectiveness on players when active.
- Added shallow water underneath the bridges. Deep enough to extinguish flames, shallow enough to still be able to use spells.
- Added spectator cameras.
- Added medium health and ammo to the yards.
- Added Polycount pumpkins courtesy of Rogue13.
Happy [early] Halloween!