shorelight

shorelight rc7

whats new?
  • added a roof with a window leading to it for more highground
  • added a fence in spawn yard to cut down its size
  • minor detailing
  • minor changes
thanks to all the playtesters!
whats new?
  • revamped left side concrete platform approach to be less brutal
  • adjusted a connector
  • added some signs to block some sightlines
  • added a fence on concrete to block some sightlines
  • minor changes
thanks to all the playtesters!
what was fixed?
  • fixed some z-fighting
whats new?
  • optimization improvements
  • added some pipes on the beach for extra cover and sightline blockage (you can also use them to jump up to the lighthouse!)
  • added window overlays on all windows
  • fence on beach now less see-through
  • minor changes (aka i forgot what else i did)
thanks to all the playtesters!
whats new?
  • turned some fences into solid walls
  • deleted fence on concrete on mid
  • added a route up through the roof from spawn
  • tried to do some optimization
  • switched around brick textures for flat ones. walls now use bricks
  • made custom cloth textures for the cloth on beach and as placeholders for lifesavers
  • added soundscape to concrete building
  • minor changes

thanks to all the playtesters!
what was fixed?
  • cut down on use of custom assets
  • improved some clipping
  • changed some wrongfully placed red textures on blue side
  • changed some window props on blue side from their red counterpart
  • minor changes
whats new?
  • encased the staircase up to concrete in a building to protect attackers from that highground
  • added soundscapes inside spawns and infront of info_observer_point
  • minor detailing
  • minor changes
thanks to all the playtesters!
whats new?
  • added cubemaps
  • added soundscapes
  • added some placeholder lifesavers as detail
  • raised center catwalk and added another pipe for sightline blockage
  • minor detailing
  • minor changes
thanks to all the playtestes!
whats new?
  • changed high-ground shed into a walkable roof that forces players more into the middle
  • added more optimization to the map
  • added some funny physics bottles because why not
  • cut cap trigger to prevent capture from atop the crates
  • lowered cap time from 12 to 10 seconds
  • i forgot most of the stuff i did so uhhh
  • minor changes?
thanks to all the playtesters!
what's new?
  • basic optimization
  • added some crates next to the point with wooden planks to get on top of them
  • tried to block some sightlines, tried...
  • added some hight variation on the beach in the form of small hills
  • turned a ramp next to spawn into stairs so you can see what's under it
  • changed water texture to island water
  • reduced a massive sightline from atop one of the fences
thanks to all the playtesters!