shorelight

shorelight rc7

what was fixed?
  • fixed a mirroring error
  • fixed missing dustmoates
  • fixed viscluster not grabbing the entire building
whats new?
  • detailing improvements
  • clipping improvements
  • made center lobby room brighter
  • minor changes
thanks to all the playtesters!
Whats new?
  • first detail pass! obviously many things are still placeholders but models will be worked on soon
  • made health and ammo pack near spawn smaller
  • fixed an issue with a custom blend texture that wouldnt make it transition as nicely with its stock counterpart
Thanks to all the playtesters!
what was adjusted?
  • added some detail rooms on the beach
  • added some signs
  • turned down the luxel scale of one one side of the sheds
  • turned down the luxel scale on the pipeline in the skybox
  • i forgot what i did tbh
what was adjusted?
  • replaced the water texture with a custom one
  • started texturing and detailing some buildings around mid
  • minor changes
what was fixed?
  • blocked a sightline from beach crates through bridge
whats new?
  • moved health and ammopacks from beach back
  • added a new medium healthpack in the center of beach
  • added new doorway into mid building
  • moved fences on beach forward
  • raised skybox in one part of the map over bridge
  • optimization improvements
  • minor changes
thanks to all the playtesters!
special thanks to @D0om for providing feedback in discord DM, most of these changes were his ideas!
whats new?
  • added a 3d skybox for the rest of the map
  • lined the edge of the water in the skybox with tools black so you cant see in the abyss
  • made water a little deeper so you can extinguish yourself in it
  • added a medium healthkit on the lowground in each teams yard
  • additional optimization improvements
  • minor changes
whats new?
  • optimization improvements to mid
  • made ramp to point a bit wider
  • raised skybox in one section so you wont bump your head as easily
thanks to all the playtesters!
what was adjusted?
  • increased the size of a healthpack in lobby from medium to full and rotated it to be nearer to the exit
  • added a fence on one of the barriers at mid so you cant stand on it anymore
  • raised bridge fence by a few units
  • added a propjump to beachroute to allow players to stand on the wall for highground
  • minor changes