re-did beam-work across the entire map!
- previous support structures looked unrealistic inconsistent and noisy, the new beams follow a consistent pattern I've used in other maps, are less noisy and more robust.
new beam textures on the blue side
improved radial fog support
made doorways bigger in some areas
replaced all soundscapes on the map with soundscape proxies for more efficient entity usage
improved indoor lighting
raised all pickups by 16hu, so they're easier to spot and consistent with newer maps of mine
added nets in the ocean to mark the end of the map better
added puddle of water in the trench route
-this will break falls from jumping and make the are feel more wet
added color correction
removed rotating skybox clouds
edited ocean water texture to include $nofog
edited skybox water texture to include $forcecheap
the above 2 changes were made to address skybox seams for real this time! This time the issue was addressed to implement a more resource efficient method over the previous one, there may be seam issues again, but this should not only help making the map run faster, but also look better!
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