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what was adjusted?
increased the size of a healthpack in lobby from medium to full and rotated it to be nearer to the exit
added a fence on one of the barriers at mid so you cant stand on it anymore
raised bridge fence by a few units
added a propjump to beachroute to allow players to stand on the wall for highground
minor changes
whats new?
added a roof with a window leading to it for more highground
added a fence in spawn yard to cut down its size
minor detailing
minor changes
thanks to all the playtesters!
whats new?
revamped left side concrete platform approach to be less brutal
adjusted a connector
added some signs to block some sightlines
added a fence on concrete to block some sightlines
minor changes
thanks to all the playtesters!
whats new?
optimization improvements
added some pipes on the beach for extra cover and sightline blockage (you can also use them to jump up to the lighthouse!)
added window overlays on all windows
fence on beach now less see-through
minor changes (aka i forgot what else i did)
thanks to all the playtesters!
whats new?
turned some fences into solid walls
deleted fence on concrete on mid
added a route up through the roof from spawn
tried to do some optimization
switched around brick textures for flat ones. walls now use bricks
made custom cloth textures for the cloth on beach and as placeholders for lifesavers
added soundscape to concrete building
minor changes
thanks to all the playtesters!
what was fixed?
cut down on use of custom assets
improved some clipping
changed some wrongfully placed red textures on blue side
changed some window props on blue side from their red counterpart
minor changes
whats new?
encased the staircase up to concrete in a building to protect attackers from that highground
added soundscapes inside spawns and infront of info_observer_point
minor detailing
minor changes
thanks to all the playtesters!
whats new?
added cubemaps
added soundscapes
added some placeholder lifesavers as detail
raised center catwalk and added another pipe for sightline blockage
minor detailing
minor changes
thanks to all the playtestes!
whats new?
changed high-ground shed into a walkable roof that forces players more into the middle
added more optimization to the map
added some funny physics bottles because why not
cut cap trigger to prevent capture from atop the crates
lowered cap time from 12 to 10 seconds
i forgot most of the stuff i did so uhhh
minor changes?
thanks to all the playtesters!