Sandblast a2

A compact but paradoxically open map, both teams have almost unlimited access to any area within.

  1. The Super-mega-ultra-combo-prefix Revisionationing!

    HUGE amount of stuff changed between this release and the last, including but not limited to:
    • Spawn Redesign: It is as sleek as a baby's behind compared to the unsightly behemoth that was A1's spawn.
    • MANY central point changes, notably the complete redesign of the barns around the point.
    • Turned down the capture time from 12 seconds to 10 seconds.
    • Worked on optimization (It no longer renders the entire map at once, hooray!)
    • Subsequently killed optimization somewhat with...
  2. More dumb brain-fart fixes

    Alright, everything SHOULD be functional now.

    Added a couple health and ammo kits, fixed even MORE clipping, and other small stuff.

    EDIT: For archival purposes, I am putting old version images here.

    20171204024257_1.jpg 20171204024306_1.jpg 20171204023940_1.jpg
  3. Clipping ahoy!

    Some wonderful people bugtested my map and now it's a full-blown update!

    Full of clipping additions and subtractions, some roofs are now accessible or passable! Lighting fixes abound, and no more holes in the world to be found (that you can get into)