Rust 2020-04-29
A full circle to show how much Counter-Strike and Team Fortress influenced each other.
This map is the result of a year and a half of work. There was no focus on it being competitively viable, just a map I wanted people to have fun with. For those who wonder from the tag line, the map is based on Counter-Strike's Dust. No, not Dust2. Dust. I posted the original beta about a year ago, now it's complete.
Dust was originally conceived from previews of Team Fortress: Brotherhood of Arms. So I figured why not make the map for TF2. There's been Counter-Strike maps made for TF2 but not one of them is based off of Dust1. So I made it. I rescaled everything to make sure it was right for the TF2 classes, yet the map is still smaller than Junction.
This map is meant just for fun purposes. I don't ever expect it to be "competitively viable" or accepted into an update or anything. TF2 at the end of the day is a game people play for fun, and I want this map to be part of that.
If you have any feedback on errors please let me know here or on the Steam Workshop link. Preferably the latter since I'm more responsive there.
Dust was originally conceived from previews of Team Fortress: Brotherhood of Arms. So I figured why not make the map for TF2. There's been Counter-Strike maps made for TF2 but not one of them is based off of Dust1. So I made it. I rescaled everything to make sure it was right for the TF2 classes, yet the map is still smaller than Junction.
This map is meant just for fun purposes. I don't ever expect it to be "competitively viable" or accepted into an update or anything. TF2 at the end of the day is a game people play for fun, and I want this map to be part of that.
If you have any feedback on errors please let me know here or on the Steam Workshop link. Preferably the latter since I'm more responsive there.
- Steam Workshop Link
- https://steamcommunity.com/sharedfiles/filedetails/?id=2073044727