Rust - A full circle to show how much Counter-Strike and Team Fortress influenced each other.
This map is the result of a year and a half of work. There was no focus on it being competitively viable, just a map I wanted people to have fun with. For those who wonder from the tag line, the map is based on Counter-Strike's Dust. No, not Dust2. Dust. I posted the original beta about a year ago, now it's complete.
Dust was originally conceived from previews of Team Fortress: Brotherhood of Arms. So I figured why not make the map for TF2. There's been Counter-Strike maps made for TF2 but not one of them is based off of Dust1. So I made it. I rescaled everything to make sure it was right for the TF2 classes, yet the map is still smaller than Junction.
If you have any feedback on errors please let me know here or on the Steam Workshop link. Preferably the latter since I'm more responsive there.
This map is the result of a year and a half of work. There was no focus on it being competitively viable, just a map I wanted people to have fun with. For those who wonder from the tag line, the map is based on Counter-Strike's Dust. No, not Dust2. Dust. I posted the original beta about a year ago, now it's complete.
Dust was originally conceived from previews of Team Fortress: Brotherhood of Arms. So I figured why not make the map for TF2. There's been Counter-Strike maps made for TF2 but not one of them is based off of Dust1. So I made it. I rescaled everything to make sure it was right for the TF2 classes, yet the map is still smaller than Junction.
If you have any feedback on errors please let me know here or on the Steam Workshop link. Preferably the latter since I'm more responsive there.