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-revised entrances to A
-remove first tunnel system
-expanded first point area
removed doorways in favor of a better layout
-added lower flank route with cover
-revised spawn times
-added one-way windows for blu pre-flanking
-added upper flank windows for blu approach on B
-adjusted various lighting
-updated blu respawn time
-added door to lower sewer to prevent massive advantage to blue or red
-added markings and expanded point capture zone
-adjusted placement of res respawn room doors
-fixed skybox glitching issues
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