RocketForge a17

Imagine a tf2 style in a rocketforgery

  1. Revisted player control

    nesman
    -made a main route to A from blu spawn
    -added covered area for red on A
    -removed stair case from behind A
    -replace ^^^^ with a tunnel under main route to B
    -added water in new tunnel
    -adjusted various hp/ammo packs
    -added room with windows overlooking A to restrict blu pushing ability
    -lowered oneway door on B to be levelish with cap point
    -made A much more defendable
    -added various overlays and signage
  2. New Route

    nesman
    -added route for blu to flank on last leading above point
    -shrunk area before final point
    -added light door door that closes when A is capped
    -removed path in first lobby outside of blu original spawn
  3. Routes n Things

    nesman
    -added one way door to last
    -removed flank from last on left side
    -removed flank from A on right side
    -added props to A balcony
  4. Routes!

    nesman
    -added route on last for blu to flank
    -adjusted red route from spawn on left side to allow for blu flank
    -added health/ammo packs on new route
    -added "tank" to first capzone along with pipes
    -adjusted sightlines on last
    -realigned glass on red spawn
  5. HDR bug

    nesman
    -fixed issue where HDR was locked on
  6. 3 months later

    nesman
    -added upper route to first capture zone
    -updated lighting over map
    -re routed right side leading towards first cap
  7. Adjustments

    nesman
    -adjusted server room to stop sightline
    -adjusted clippings
    -added clippings to forklift
    -added lighting to various areas
  8. little things and bits

    nesman
    -updated spawn times
    -updated clipping on last
    -adjusted forklift placement
    -adjusted respawn room visualizer to now be centered
  9. clippings

    nesman
    -fixed clipping issues from previous versions
    -adjusted certain areas in the skybox to prevent glitch to be able to see into a room
    -realigned door frame textures
  10. buffer zone

    nesman
    -added bufferzone between B and choke point
    -updated clippings
    -added health/ammo drops