RocketForge a18b

Imagine a tf2 style in a rocketforgery

  1. Minor Update

    nesman
    No major layout changes were made. More testing data is needed first before those can be made.

    -raised blu forward spawn in an attempt to help guide players towards battle and not away from it like in previous versions
    -added ammo kits on last
    -fixed overlays under pickups
  2. Defending on A

    nesman
    really been trying to make it so A is able to be defended
    -removed blu flank that could lead to A without seeing combat
    -widened cap zone
    -removed a "flank" in blu lobby
    -fixed hl2 water texture

    Hopefully this isnt to much of a drastic change that it throws off the feel of the map.
  3. Revisted player control

    nesman
    -made a main route to A from blu spawn
    -added covered area for red on A
    -removed stair case from behind A
    -replace ^^^^ with a tunnel under main route to B
    -added water in new tunnel
    -adjusted various hp/ammo packs
    -added room with windows overlooking A to restrict blu pushing ability
    -lowered oneway door on B to be levelish with cap point
    -made A much more defendable
    -added various overlays and signage
  4. New Route

    nesman
    -added route for blu to flank on last leading above point
    -shrunk area before final point
    -added light door door that closes when A is capped
    -removed path in first lobby outside of blu original spawn
  5. Routes n Things

    nesman
    -added one way door to last
    -removed flank from last on left side
    -removed flank from A on right side
    -added props to A balcony
  6. Routes!

    nesman
    -added route on last for blu to flank
    -adjusted red route from spawn on left side to allow for blu flank
    -added health/ammo packs on new route
    -added "tank" to first capzone along with pipes
    -adjusted sightlines on last
    -realigned glass on red spawn
  7. HDR bug

    nesman
    -fixed issue where HDR was locked on
  8. 3 months later

    nesman
    -added upper route to first capture zone
    -updated lighting over map
    -re routed right side leading towards first cap
  9. Adjustments

    nesman
    -adjusted server room to stop sightline
    -adjusted clippings
    -added clippings to forklift
    -added lighting to various areas
  10. little things and bits

    nesman
    -updated spawn times
    -updated clipping on last
    -adjusted forklift placement
    -adjusted respawn room visualizer to now be centered