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Multi Stage Rapid Robotics a2

The map layout has practically not changed, this update focuses on some stuff under-the-hood.
  • The cart no longer uses a prop_dynamic on top of the base_boss entity in order to allow animations (Thanks so much TF2Maps Discord members!)
    • The medigun no longer needs its own model with a custom animation, the stock Valve w_medigun.mdl model is now used.
  • The cart no longer rotates with the slope of the hill. This fixes a bug where the Bounding Box would misaligned with the model, stopping players from hitting the cart from behind with melee. Thanks Demoman please for finding this bug
  • Added two lights in notable dark areas
The current list of known bugs has not changed, I don't know how to fix those as of yet