NOTE: this might be the last version of this map; i have a desire to build a new payload map as a successor to this one, hopefully it's much better than this one ever could be.
we finally did it! watch as the map crumbles into pieces as a result of the following changes:
-changed routing at A to prevent easy rolls from Red after blue point is captured
-changed final point to have better routing to ammo packs
-removed roll forward point at C
-red team no longer respawns automatically so they dont respawn, run all the way to B and die, letting red team capture C easily
-added routing to c to allow red to access the high ground from the low ground
-decreased time capped from capturing B by 90 seconds