powercell A8

A payload race map with a twist

  1. The Great Undo

    - The A7 layout was a mistake, reverted back to
    A6 and made some changes.

    - Track now turns back to the middle of the map
    instead of ending on a team's side
    - Old capture area removed
    - Many modifications to the supporting map geo
    - Ramp-room spawn exit pushed back a bit
    - Added rocks


    1. 20190215120828_1.jpg
    2. 20190215120855_1.jpg
    3. 20190215120759_1.jpg
  2. minor fix

    a7 didn't pack right for some reason
  3. Full layout do-over

    I've scrapped the old layout entirely and built a new one with mirrored symmetry. The gameplay may be a little rough, I think some parts may be too small, but it should be less confusing than the old one.

    Built a new layout from scratch
    Added signals to show what spawn door is
    ideal for each cart
    Increased the time before cart rolls back
    Removed additional controlpoints
  4. yet again bug fixes, and some geometry cleanup

    Fixed the sky-battery bug
    Opened up map layout a bit.
    Removed full-ammo pockets from lower
    Hid controlpoint holograms
    A few other minor improvements
  5. even more bug fixes

    all the known bugs are fixed at this point
  6. More bug fixes

    and I made the healthpacks near mid smaller
  7. Bugfix update

    Added points and rollback to the track (in a4)
    Added a card explode sequence (in a4)
    Fixed the crash issues for good (wasn't easy)
    Fixed bugs involving the cart not stopping
    Added a new building to upper mid
    Added textures and various other improvements
    Joined the cult of the skinny pines.


    1. 20181116190254_1.jpg
  8. rollback update

    now with control points and cart rollback logic