Changelog:
- The A7 layout was a mistake, reverted back to
A6 and made some changes.


- Track now turns back to the middle of the map
instead of ending on a team's side
- Old capture area removed
- Many modifications to the supporting map geo
- Ramp-room spawn exit pushed back a bit
- Added rocks

Attachments

  • 20190215120828_1.jpg
    20190215120828_1.jpg
    338.3 KB · Views: 182
  • 20190215120855_1.jpg
    20190215120855_1.jpg
    271.2 KB · Views: 184
  • 20190215120759_1.jpg
    20190215120759_1.jpg
    332.2 KB · Views: 192
a7 didn't pack right for some reason
I've scrapped the old layout entirely and built a new one with mirrored symmetry. The gameplay may be a little rough, I think some parts may be too small, but it should be less confusing than the old one.

Changelog:
Built a new layout from scratch
Added signals to show what spawn door is
ideal for each cart
Increased the time before cart rolls back
Removed additional controlpoints
Changelog:
Fixed the sky-battery bug
Opened up map layout a bit.
Removed full-ammo pockets from lower
Hid controlpoint holograms
A few other minor improvements
all the known bugs are fixed at this point
and I made the healthpacks near mid smaller
Changelog:
Added points and rollback to the track (in a4)
Added a card explode sequence (in a4)
Fixed the crash issues for good (wasn't easy)
Fixed bugs involving the cart not stopping
Added a new building to upper mid
Added textures and various other improvements
Joined the cult of the skinny pines.

Attachments

  • 20181116190254_1.jpg
    20181116190254_1.jpg
    304 KB · Views: 201
now with control points and cart rollback logic