PLR powercell A8

A payload race map with a twist

  1. hutty

    aa hutty

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    527
    Positive Ratings:
    406
    powercell - A payload race map with a twist

    PLR Powercell is a small payload race map where the carts cannot move by being pushed. Instead the battery (a re-skinned flag) must be placed into the cart.

    There is only one battery on the map so teams must fight over it stealing from the enemy cart and putting it into their own.

    If left uncontested a cart with the battery will finish the track in about 3 minutes.
     
    • Like Like x 3
  2. Spipper

    aa Spipper Former cheese man Gorgonzola

    Messages:
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    Positive Ratings:
    369
    This seems like a fun concept for a payload race map - really interested to see how this turns out.
     
  3. hutty

    aa hutty

    Messages:
    527
    Positive Ratings:
    406
  4. hutty

    aa hutty

    Messages:
    527
    Positive Ratings:
    406
    Changelog:
    Added points and rollback to the track (in a4)
    Added a card explode sequence (in a4)
    Fixed the crash issues for good (wasn't easy)
    Fixed bugs involving the cart not stopping
    Added a new building to upper mid
    Added textures and various other improvements
    Joined the cult of the skinny pines.

    Read the rest of this update entry...
     
  5. hutty

    aa hutty

    Messages:
    527
    Positive Ratings:
    406
  6. hutty

    aa hutty

    Messages:
    527
    Positive Ratings:
    406
  7. hutty

    aa hutty

    Messages:
    527
    Positive Ratings:
    406
    Changelog:
    Fixed the sky-battery bug
    Opened up map layout a bit.
    Removed full-ammo pockets from lower
    Hid controlpoint holograms
    A few other minor improvements

    Read the rest of this update entry...
     
  8. hutty

    aa hutty

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    527
    Positive Ratings:
    406
    I've scrapped the old layout entirely and built a new one with mirrored symmetry. The gameplay may be a little rough, I think some parts may be too small, but it should be less confusing than the old one.

    Changelog:
    Built a new layout from scratch
    Added signals to show what spawn door is
    ideal for each cart
    Increased the time before cart rolls back
    Removed additional controlpoints

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  9. hutty

    aa hutty

    Messages:
    527
    Positive Ratings:
    406
  10. hutty

    aa hutty

    Messages:
    527
    Positive Ratings:
    406
    Changelog:
    - The A7 layout was a mistake, reverted back to
    A6 and made some changes.


    - Track now turns back to the middle of the map
    instead of ending on a team's side
    - Old capture area removed
    - Many modifications to the supporting map geo
    - Ramp-room spawn exit pushed back a bit
    - Added rocks

    Read the rest of this update entry...