powercell - A payload race map with a twist PLR Powercell is a small payload race map where the carts cannot move by being pushed. Instead the battery (a re-skinned flag) must be placed into the cart. There is only one battery on the map so teams must fight over it stealing from the enemy cart and putting it into their own. If left uncontested a cart with the battery will finish the track in about 3 minutes.
Changelog: Added points and rollback to the track (in a4) Added a card explode sequence (in a4) Fixed the crash issues for good (wasn't easy) Fixed bugs involving the cart not stopping Added a new building to upper mid Added textures and various other improvements Joined the cult of the skinny pines. Read the rest of this update entry...
Changelog: Fixed the sky-battery bug Opened up map layout a bit. Removed full-ammo pockets from lower Hid controlpoint holograms A few other minor improvements Read the rest of this update entry...
I've scrapped the old layout entirely and built a new one with mirrored symmetry. The gameplay may be a little rough, I think some parts may be too small, but it should be less confusing than the old one. Changelog: Built a new layout from scratch Added signals to show what spawn door is ideal for each cart Increased the time before cart rolls back Removed additional controlpoints Read the rest of this update entry...
Changelog: - The A7 layout was a mistake, reverted back to A6 and made some changes. - Track now turns back to the middle of the map instead of ending on a team's side - Old capture area removed - Many modifications to the supporting map geo - Ramp-room spawn exit pushed back a bit - Added rocks Read the rest of this update entry...