-Fixed some cube mapping issues
-added more snow on roofs
-added a small grate to give ramp users more defence and to block sightline
-made car horns a bit quiter
-fixed missing textures
-fixed broken HDR lighting
-updated logic to be more adaptive to player counts per match
-removed far back flag zone and placed it in the former upper left hallway opening
-opened up front fort gate to be another walk way to the flag
-removed sewer and added hallway flank to flag
-widened highway and added save zone
-changed full health to two medium half packs
-added extra hallway on mid right leading to upper highway
-added ramp to building roof for highground over road
-made guard rails low enough to jump over without crouching
-revamped lower area to have all the non road health so that people have to leave high ground or go to a risky area in order to heal without a medic
-Added a grate to block sniper sightlines under the overpass
-added ramps to roof from underpass
-added more directional arrows and signs to allow people to know where to go easier
-added a spawn door to the room under the intel to help stop enemies from camping the flag
-increased the time before win by half a minute