pd_overpass

PD pd_overpass A2.1

Monoko

L1: Registered
May 24, 2018
8
2
pd_overpass - A urban highway themed Player Destruction map with a CTF twist.

View attachment 82562



One of my first maps, this is a player destruction map with added CTF cases to add a new kind of objective to the map, as opposed to taking the objects to a point that comes and goes every so often. Mid has a heavy focus on high and low ground and the fun little gimmick of a highway with cars running though it that can kill the player while also giving them the strategic high ground if they can handle said cars. The player picks up team colored bottles, which will be changed in a later version to a more thematic and appropriate object, in order to gain points to win. The map's ply style is sort of meant to go into a more urgent state when one team gets enough to win, forcing the enemy to try and steal their intel to stop this from happening. The map is in very early alpha and will be dramatically different when actually finished and any feedback is direly appreciated.


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Monoko

L1: Registered
May 24, 2018
8
2
-fixed missing textures
-fixed broken HDR lighting
-updated logic to be more adaptive to player counts per match
-removed far back flag zone and placed it in the former upper left hallway opening
-opened up front fort gate to be another walk way to the flag
-removed sewer and added hallway flank to flag
-widened highway and added save zone
-changed full health to two medium half packs
-added extra hallway on mid right leading to upper highway
-added ramp to building roof for highground over road
-made guard rails low enough to jump over without crouching
-revamped lower area to have all the non road health so that people have to leave high ground or go to a risky area in order to heal without a medic
-Added a grate to block sniper sightlines under the overpass
-added ramps to roof from underpass
-added more directional arrows and signs to allow people to know where to go easier
-added a spawn door to the room under the intel to help stop enemies from camping the flag
-increased the time before win by half a minute

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